tag:blogger.com,1999:blog-8444887233878089980.post6476737529722820030..comments2024-03-29T04:15:51.169-03:00Comments on Diego4Fun Zone: [SA||2015]Tutorial: Exporting maps/models/objects from 3ds Max to San an...Diego4Funhttp://www.blogger.com/profile/01165880049236380873noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-8444887233878089980.post-3500901438251695592017-01-02T13:47:28.416-02:002017-01-02T13:47:28.416-02:00Cool btw please make kyo xiv mod
Cool btw please make kyo xiv mod<br /><br />HAMZA ZXhttps://www.blogger.com/profile/03440245133191112008noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-70293647432669419562016-05-09T14:27:49.124-03:002016-05-09T14:27:49.124-03:00Thank you for your answer!
I wanted to know if i ...Thank you for your answer!<br /><br />I wanted to know if i was making a dumb mistake or something. Maybe is the collision conversor script that isn't perfect. It's made by fans after all. All i can think to avoid that problem is: 1- divide the model into several pieces. 2- Remake a soft-detailed model from the original (sometimes it's necessary because of the ladder surfaces, to replace them by a clean ramp) and make the collision from there.yap320https://www.blogger.com/profile/04839245422913613272noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-50642849583901725972016-05-09T12:49:34.256-03:002016-05-09T12:49:34.256-03:00@yap
Hi, how are you? :)
Yeah,i have been working ...@yap<br />Hi, how are you? :)<br />Yeah,i have been working with collision files and all i can say is: It's annoying!I tried so many methods to get a .col file ( using 3ds max, blender , zmodeler) and the result is always a surprise,unknown!Most of time they're ok no bugs etc but sometime they're just like you have said ,like if there is a invisible wall etc.The file extension doesn't affect the result but the model itself. The russian guys are speciallist on SA engine, they always get perfect collisions but i never got help from them , unfortunatelly. So my advise is: try every single file you have to see the result. For ex:<br />I tried once to port dust and dust 2 map extracted directly from CS1.6 and i had collision bugs. But there is a guy on gtainside that ported them and a few others maps from CS without any bug. I can't understand why since the file is the same , textures are the same and the .col properties are the same as mine.<br />After that i tried to manually make meshes to replace the .col parts and they were still messed up.Diego4Funhttps://www.blogger.com/profile/01165880049236380873noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-3524258207192872182016-04-30T00:59:31.267-03:002016-04-30T00:59:31.267-03:00Hi.
I've been creating models from sketch up ...Hi.<br /><br />I've been creating models from sketch up and blender and exporting them for 3ds max, but when i convert them in dff or col the models got screwed.<br /><br />The sketch up models have a lot of collision bugs, invisible walls where they shouldn't be. Then i learned blender modeling, and the models worked better, but i still keep having collision problems. I found the .obj format can be the best format with the less probabilities of invisible walls. Until now i didn't take the effort to texture the models, only added a unique quick texture in 3ds max just for test the model. But when i decided to begin the texture in blender, and export for 3ds max, the dff conversion went totally screwed.<br /><br />Also, i converted this scenario http://tf3dm.com/3d-model/cs-747-66453.html but i got a lot of collision problems (i tried to create one unique dff of all the scenario).<br /><br />Why i'm having those problems? What am i doing wrong. I'm using 3ds max 2012, i think the kams script is from dec 2005.yap320https://www.blogger.com/profile/04839245422913613272noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-49897711097106336282016-02-04T04:25:15.976-02:002016-02-04T04:25:15.976-02:00https://youtu.be/Lt1-ZHXi-tchttps://youtu.be/Lt1-ZHXi-tcAnonymoushttps://www.blogger.com/profile/08338179705837958330noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-24455516542527769242015-12-15T18:08:44.936-02:002015-12-15T18:08:44.936-02:00@Optimus
Thank you my friend.
Unfortunately, the m...@Optimus<br />Thank you my friend.<br />Unfortunately, the model from BF3 doesn't have a cape. The guy who ripped the model, tried to get it but it got screwed for some reason.Diego4Funhttps://www.blogger.com/profile/01165880049236380873noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-75087691490551776072015-12-15T17:45:48.076-02:002015-12-15T17:45:48.076-02:00Good tutorial brother! ;)
Please add Boba Fett ski...Good tutorial brother! ;)<br />Please add Boba Fett skin robe<br />http://diego4funzone.blogspot.com.tr/2015/06/relstar-wars-repulic-commando-2-boba.html<br /><br />http://2.1m.yt/ENZNPei.jpg<br />Anonymoushttps://www.blogger.com/profile/14420941858656998371noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-45476530602542692062015-12-15T15:14:07.225-02:002015-12-15T15:14:07.225-02:00@Ken @Ryosuke
You're welcome guys.
Yeah, i de...@Ken @Ryosuke<br />You're welcome guys. <br />Yeah, i decided to make it short and go direclty to the point ,so the video would not be boring ^^<br />Hope to help guys out there.Diego4Funhttps://www.blogger.com/profile/01165880049236380873noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-9379615496029455662015-12-15T15:05:06.986-02:002015-12-15T15:05:06.986-02:00Thx for the tutorial it's the short tutorial v...Thx for the tutorial it's the short tutorial video i ever seen xDikmal syafiqhttps://www.blogger.com/profile/02108565667692850267noreply@blogger.comtag:blogger.com,1999:blog-8444887233878089980.post-6523489242771283002015-12-14T13:18:58.092-02:002015-12-14T13:18:58.092-02:00Only five minutes !! awesome! This tutorial.Only five minutes !! awesome! This tutorial.Kenhttps://www.blogger.com/profile/14963376049525783086noreply@blogger.com