sexta-feira, 29 de abril de 2011

Easiest,Simplest and Detailed Tutorial For SA

Hello guys, many people have asked me how i convert model from gta san andreas as ped!
So i decided to make this tutorial!So lets go!
First, you need the model you want to convert, 3ds max and Kams inscript installed!





Crongats Conrade xD

17 comentários:

  1. Thanks a lot for this diego.This has helped me a lot in the last 3 days :)

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  2. When I save a model, its size is always 218KB and it have some bugs at arms chest and legs.. I converted a model from cs source . I hope you will help me :D

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  3. Hehe I don't need help anymore :D. I saved the model to .3ds and then I started to work again and it worked. Thank you for your tutorial! It was very helpful.

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  4. Thanks!! Great job!

    oh and btw.. exporting models form Mass Effect is NIGHTMARE D:

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  5. Meu irmão, tu é simplesmente foda, não tem outra palavra para descrever, fazia tempo que eu procurava mods para meu gta, eu até achei uns, mas não existe nenhum com a mesma qualidade que os teus. Está de parabéns, continua com o trabalho, que você tem muito talento, e faz a alegria de todos aqui. Sempre frequento seu blog atrás de seus trabalhos, cada novo é mais perfeito. Parabéns. Vou ler esse tutorial, mas sei que mesmo se eu aprender, não vai ter a mesma qualidade que os seus. ^^ Abraço irmão.

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  6. Só não entendi uma coisa... Tu baixa os dff de algum lugar ou tu mesmo cria ? '-' Eu sou noob nesse assunto. >.<

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  7. when i add my rigged player to skin.img in skin selector cleo mod it just doesnt changes...i mean when i press TAB+Q/E C.J stands over there instead of my player...is something wrong?

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  8. it worked..with bugs ...thats because i did not fix it and i dont know how..could u make a tutorial??...and plus could u teach me how to texture the models correctl...everytime i add the images and apply to the model it always goes wrong like face texture is inverted ... body texture are !!!OMG,,!! ill send u a screenshot when u reply..by the way im trying to texture Goku from Budokai tenkachi 3 which i downloaded from the net in obj fromat and imported it...pls help me!! :D

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  9. Hi Diego.

    Your Riggin' Tutorial really rocks.
    Got it made, my first attempts are ingame and work fine.
    Still a lot of work to find out the right fine tuning, peds still move a bit spastic, but the basic work is done, thank you very much.

    http://www.flickr.com/photos/togemaxworld/

    Greetings, togemax

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  10. vlw pelo tutorial Diego , eu tudo como vc ensinou , mas ta dando um error na hora de exportar o dff , quando eu clico em salvar da uma mensagem de error assim : error not get function undefined , eu uso 3ds max 7 , você sabe pq ta dando esse error ?

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  11. e como converte mod do GTA SA pro GT VC?
    agradeço !

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  12. Hi, could you help me and tell me what I did wrong? I was trying to make mew pokemon skin but its legs are bugged + it has no arms + it has no tail + its skin is not alright. Here's the picture: http://i.imgur.com/s6XIBzD.jpg
    Thanks in advance

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  13. I followed your guide and lots more,and well the thing is i can do any 3d model but i got thisproblem always
    "you didnt set bones id/bones type properly when i export the bones"
    or
    "the object is not skinned properly"
    can you explain why this happen.
    Im using 3ds Max 2012 and i want to do skins that nobody does,and even if requested people dont do it so you should explain this error because i dont have problems making 3d models
    [img]http://postimg.org/image/t5ejyokid/[/img]
    this is a view whe i tried to export everything,by the way is almost the same they have the same high and they are similar models

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  14. Hey Diego, I followed your rigging tutorial and so far I have successfully rigged a skin. However, I need some help on my next skin.

    Have you ever rigged a skin, loaded it up on GTA SA, only to crash the game? I made sure the output from 3DS MAX is a valid DFF file. I tried exporting and importing it back and it's still fine. Also, I used DFF Viewer and opened the output--it's also working.

    The output file size is 2.83 MB. Does it have an issue with file size? Or maybe in polygon count? If so, how can you overcome those?

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  15. BTW, the skin I'm rigging is a skin from DoA. Perhaps you can help me with that since you've also skinned some.

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