So i decided to make this tutorial!So lets go!
First, you need the model you want to convert, 3ds max and Kams inscript installed!
Run 3ds max and click on import...
Click on all files
Select the model you want to convert and click open (in my case, a.3ds)
You have the model imported!
Now press M on your Keyboard, you'll see this new window
Take the textur file from your model
drag and drop it on the first square
Repeat untill you get all the textures file from yout model on those squares
click on the + (on the left side of editable mesh) and select element
scroll down util u see the Material tab!
click on the that space and select the first option
Now click on the square which you droped the texture from that part of the body,after that,
click on assign...
repeat it untill you get our model completely textured
click on Element again, to leave this tab
click on utilities tab, scroll up and click on the letter A,click on import DFF next
On that new window, select DFF file from a Original ped and click open
Now you have 2 models, the one you want to convert(textured) and the one from san andres with bones
Now move your model to the same position of the SA Model In my case, the model is smaller than the original one from sA,
so i need to resize it to fit it
Now it's on the same position but the arms are out of place
SO, select the arm's bone from SA original ped
and rotate it ultill you get it on the same position!
Now it's "perfect"
Select sA model ped and click on the utilities tab,dff io, select "skip Col" and click on Bone/skin export
Select any name you want to save the dff, i chose test
Now delet the original ped mesh
Select the bones and delet them all
You see only your model, go to utilities tab again, click on Dff io,click on A again and import dff
select the file you created before
Now you see the model you want to convert and the original one from san andreas but in this time, it's on the same position!
Select SA original model, click on + (on the left side of editable mesh)
click on vertex and you get this warning message, click on yes
Now you see many blue dots
Press Crtl+A on your keyboard to select all of those dots and they turn red.
Scroll until you see "Attach" and click on
Now click into your model and this window appears,select the first option and click ok
now you see many dots, red and blue.
Press delete on your keyboard and the red dots are gone!
Click on vertex again to leave this option.
Now you have successfully rigged your ped but probably, it will have some bugs. Lets check it, Select the arm's bone:
now rotate it, and you see some bugs on the body
Select your mesh, click on +(on the left side of SKIN) than click on Envelope and Select "Vertices"
in my case the bug is located on the chest so i select spine 1. You select the part of you model which you see thebugs!
Scroll down and you see "Weight Properties"
Now select the dots that you saw the bugs
after that, select rigid and type 1,0 on Abs Effect
repeat it on others parts of the model select the spots
and do it again, (select rigid and type 1,0 on Abs Effect)
On the Top of the window,Click on SKin again and you got it deselected.
now select the bone again and rotate to see the result
you got it fixed, without bugs!
SO click on utilities tab again, Dff io, now select Skip col and click on Bone/skin Export
Now get one txd file, and import your textures, don't forget to rename it to the exaclty name that you used before import them into 3dsmax!
Crongats Conrade xD
well done bro .. you done a good job!
ResponderExcluirThanks a lot for this diego.This has helped me a lot in the last 3 days :)
ResponderExcluirWhen I save a model, its size is always 218KB and it have some bugs at arms chest and legs.. I converted a model from cs source . I hope you will help me :D
ResponderExcluirHehe I don't need help anymore :D. I saved the model to .3ds and then I started to work again and it worked. Thank you for your tutorial! It was very helpful.
ResponderExcluirThanks!! Great job!
ResponderExcluiroh and btw.. exporting models form Mass Effect is NIGHTMARE D:
Meu irmão, tu é simplesmente foda, não tem outra palavra para descrever, fazia tempo que eu procurava mods para meu gta, eu até achei uns, mas não existe nenhum com a mesma qualidade que os teus. Está de parabéns, continua com o trabalho, que você tem muito talento, e faz a alegria de todos aqui. Sempre frequento seu blog atrás de seus trabalhos, cada novo é mais perfeito. Parabéns. Vou ler esse tutorial, mas sei que mesmo se eu aprender, não vai ter a mesma qualidade que os seus. ^^ Abraço irmão.
ResponderExcluirSó não entendi uma coisa... Tu baixa os dff de algum lugar ou tu mesmo cria ? '-' Eu sou noob nesse assunto. >.<
ResponderExcluirwhen i add my rigged player to skin.img in skin selector cleo mod it just doesnt changes...i mean when i press TAB+Q/E C.J stands over there instead of my player...is something wrong?
ResponderExcluirit worked..with bugs ...thats because i did not fix it and i dont know how..could u make a tutorial??...and plus could u teach me how to texture the models correctl...everytime i add the images and apply to the model it always goes wrong like face texture is inverted ... body texture are !!!OMG,,!! ill send u a screenshot when u reply..by the way im trying to texture Goku from Budokai tenkachi 3 which i downloaded from the net in obj fromat and imported it...pls help me!! :D
ResponderExcluirHi Diego.
ResponderExcluirYour Riggin' Tutorial really rocks.
Got it made, my first attempts are ingame and work fine.
Still a lot of work to find out the right fine tuning, peds still move a bit spastic, but the basic work is done, thank you very much.
http://www.flickr.com/photos/togemaxworld/
Greetings, togemax
vlw pelo tutorial Diego , eu tudo como vc ensinou , mas ta dando um error na hora de exportar o dff , quando eu clico em salvar da uma mensagem de error assim : error not get function undefined , eu uso 3ds max 7 , você sabe pq ta dando esse error ?
ResponderExcluire como converte mod do GTA SA pro GT VC?
ResponderExcluiragradeço !
Hi, could you help me and tell me what I did wrong? I was trying to make mew pokemon skin but its legs are bugged + it has no arms + it has no tail + its skin is not alright. Here's the picture: http://i.imgur.com/s6XIBzD.jpg
ResponderExcluirThanks in advance
I followed your guide and lots more,and well the thing is i can do any 3d model but i got thisproblem always
ResponderExcluir"you didnt set bones id/bones type properly when i export the bones"
or
"the object is not skinned properly"
can you explain why this happen.
Im using 3ds Max 2012 and i want to do skins that nobody does,and even if requested people dont do it so you should explain this error because i dont have problems making 3d models
[img]http://postimg.org/image/t5ejyokid/[/img]
this is a view whe i tried to export everything,by the way is almost the same they have the same high and they are similar models
Hey Diego, I followed your rigging tutorial and so far I have successfully rigged a skin. However, I need some help on my next skin.
ResponderExcluirHave you ever rigged a skin, loaded it up on GTA SA, only to crash the game? I made sure the output from 3DS MAX is a valid DFF file. I tried exporting and importing it back and it's still fine. Also, I used DFF Viewer and opened the output--it's also working.
The output file size is 2.83 MB. Does it have an issue with file size? Or maybe in polygon count? If so, how can you overcome those?
BTW, the skin I'm rigging is a skin from DoA. Perhaps you can help me with that since you've also skinned some.
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