Original models from Infinity Ward,Capcom,Electronics Arts, Microsoft, Ubisoft and Treyarch,Xnalara and tombraider forums Users(rexil,Oocrofty,fullmon etc)Valve,Gmod and all developers that have created those models! I don't own any credits for those models!!!!

quarta-feira, 17 de setembro de 2014

[REL]Battlefiled 4 Pilots Pack

Hey guys
Just finished these pilots from BF4. There are 3 variants for the jet pilot and the helicopter pilot.

North-american  Jet Pilot

 Russian Helicopter Pilot

North-american Helicopter Pilot

 Chinese Jet Pilot
Russian Jet Pilot

Chinese Helicopter Pilot


segunda-feira, 15 de setembro de 2014

[REL]God of War 3 Aphrodite

Hey guys
Just finished this awesome model from gow 3.
Because SA needs more boobs!
Don't worry it's not censored in game.


My Tutorial: How to fix Alpha channel issues for new Peds( Specially hairs)

Hey guys
Who make mods for SA know how bad SA's engine handles textures alpha textures.Those models who have complex alpha textures for hair , beards , lashes and etc look "bugged", with some "invisible" , see through parts. After 2 years searching , reading tons of articles, forums etc and tryin' tons of tricks , this is the one you'll have the best result.
I'll teach you how to solve this problem ( at least for most of the models because it didn't work for a small percentage. I didn't test it using z modeler but it should work as well.
You need:

- TXD Workshop
-  3ds Max 

In this tutorial, we double the meshes ( for hairs, beards etc) to get it working good since SA can't handle double faced polygons. So doing tihs trick both side of the mesh will be rendered without bugs. Plus using the right settings on TXD file, you'll make the result even better.